L’IA et la fin du Silicium : introduction aux ordinateurs quantiques
Nous n’en avons pas conscience tous les jours mais l’industrie informatique est à l’aube d’un changement majeur : la loi de Moore, telle que nous la connaissons aujourd’hui, va s’arrêter d’ici 3 à 4...
View ArticleBabylon.js VRExperienceHelper – create fully interactive WebVR apps in 2...
A few months ago, I’ve shared the work we’ve done in Babylon.js v3.0 to create WebVR experiences: from zero to hero, creating WebVR experiences with Babylon.js on all platforms. I was quite happy of...
View ArticleTutorial: how to create 3D posts on Facebook for absolute beginners
A couple of months ago, Facebook has introduced a very cool new feature: Richer 3D Posts on Facebook and New Ways to Share. You can now share 3D content in your news feed. However, creating this 3D...
View ArticleUsing WebGL and PWA to build an adaptive game for touch, mouse and VR devices
We’ll see via this detailed tutorial how to build a cross-platforms game using an adaptive gameplay. This will allow the same web app to be played on touch screens, using a mouse or pen on desktops, up...
View Article4 ways to create cross-platforms apps using web technologies
We’re going to review in this article, 4 major ways to use web technologies to create cross-platforms applications. The idea is to help you decide when and how to re-use your web skills to have the...
View ArticleNaturalisation des talents, Start-up Nation et foutage de gueule organisé
Vous n’avez aucune idée de l’accueil chaleureux que l’administration française réserve aux talents étrangers. J’ai eu la chance de vivre et d’accompagner une personne ayant vécu une histoire totalement...
View ArticleMyth Busting PWAs – The New Edge Edition
By busting 9 Myths on PWAs, we’ll see that PWAs are stronger than ever. It’s an approach that more and more developers are now considering in order to target multi-devices using a unique code base. As...
View ArticlePublishing your PWA in the Play Store in a couple of minutes using PWA Builder
During our last PWA Builder release, we recently announced a new feature to generate from your PWA a signed APK. It’s fully generated from the cloud, no need to install anything on your machine such as...
View ArticleFrame & (variable) refresh rates or why Tesla is responsible for the 60 fps war
I’ve decided to do a new small new series to share my knowledge on 3D engines & games. This first one will be dedicated to a general introduction to 3D engines. More specifically, why and how we...
View ArticleUnderstanding Shaders, the secret sauce of 3D engines
You’ve probably already heard the magic word: “shader” before. But what exactly is it? How does it help to draw beautiful & fast pixels?This article is following: Frame & (variable) refresh...
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